Roye-FR
No Club
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9 minutes ago
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SERGEANT CALHOUN
lvl
50
5
Maxed
7
SERGEANT CALHOUN

Power: 526

HERO; OFFENSE; DOWNTOWN; WRECK-IT RALPH; DOWNTOWN HERO; TECH; INTERSTELLAR

Offense:
1,032
Defense:
255
Health:
10,633
Recovery:
0
Crit Chance:
9.00%
Crit Power:
150.00%
Speed:
100
Potency:
12.00%
Tenacity:
5.00%
Precision:
0.00%
Evasion:
0.00%
Attack Speed:
21

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Combat Maneuvers
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
30% chance to perform a follow up attack.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+20% chance to perform a follow up attack.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 1,032 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.
Deal up to 1,032 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

30% chance to perform a follow-up attack:

Deal up to 968 damage. Deal 10% bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Deal up to 1,548 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

30% chance to perform a follow-up attack:

Deal up to 1,451 damage. Deal 10% bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Deal up to 1,548 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

50% chance to perform a follow-up attack:

Deal up to 1,451 damage. Deal 10% bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Deal up to 2,064 damage to target opponent. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

50% chance to perform a follow-up attack:

Deal up to 1,935 damage. Deal 10% bonus damage per Defense Down duration on opponent. Inflict Defense Down for 1 turn, up to a max of 3.
Relentless Assault
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.
Requires Gear Tier 3
50
5,000
Level 3
+50% base damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
In Raids, deal 50% bonus damage per duration of Defense Down on target.
Requires Gear Tier 7
100
55
25
62,500
Level 5
+50% base damage dealt.
Requires Gear Tier 9
100
75
50
128,750
25
Deal up to 272 damage to target opponent 9 times.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 272 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 408 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 408 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.

In Raids, deal 50% bonus damage per duration of Defense Down on target.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Deal up to 545 damage to target opponent 9 times. Each hit has a 10% chance per Downtown Hero teammate to Purge 1 duration of Defense Up. If opponent does not have Defense Up, instead inflict or extend Defense Down for 1 turn, up to a max of 3 turns.

In Raids, deal 50% bonus damage per duration of Defense Down on target.

If Fix-It Felix is defeated, perform this ability on the enemy that defeated him regardless of Magic Charge.
Humanity's Last Hope
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
+5% shield gained.
Requires Gear Tier 5
100
55
20
19,500
Level 3
+5% shield gained.
Requires Gear Tier 7
150
75
40
92,500
Level 4
Attack all opponents on the start of this character's turn.
Requires Gear Tier 9
150
100
60
163,750
35
Level 5
+5% shield gained.
Requires Gear Tier 10
150
125
80
210,000
50
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 10,633 Health.

When summoned: Deal 1,097 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 5% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 10,633 Health.

When summoned: Deal 1,097 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 10% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 10,633 Health.

When summoned: Deal 1,097 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 15% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 10,633 Health.

When summoned or on this character's turn: Deal 1,097 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 15% of max Health. Gain Taunt for 1 turn.
Summon Beacon of Light at target location with Taunt for 1 turn.

Beacon of Light: Has 10,633 Health.

When summoned or on this character's turn: Deal 1,097 damage to all opponents. 50% chance to inflict or extend Defense Down for 1 turn, up to a max of 3.

On turn start: Gain Shield equal to 20% of max Health. Gain Taunt for 1 turn.
Supporting Fire
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
If opponent is inflicted with Stun or Stagger, deal +100% bonus damage.
Requires Gear Tier 4
75
55
13,000
Level 3
+50% damage dealt.
Requires Gear Tier 6
100
55
20
19,500
Level 4
5% bonus Critical Strike chance per Defense Down duration on opponent.
Requires Gear Tier 8
150
75
25
90,000
Level 5
+50% damage dealt.
Requires Gear Tier 10
150
100
50
146,250
25
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 619 damage. Ignore 50% Defense.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 619 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 929 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 929 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage. 5% bonus Critical Strike chance per Defense Down duration on opponent.
On Downtown Hero teammate performing a basic attack, 30% chance (increased by 20% for 'Wreck-It Ralph' teammates) to assist with the following:

Deal up to 1,238 damage. Ignore 50% Defense. If opponent is inflicted with Stun or Stagger, deal 100% bonus damage. 5% bonus Critical Strike chance per Defense Down duration on opponent.
Full Gear List
2,160,500
30
420
35
150
175
30
35
270
315
30
35
60
70
50
60
70
50
100
150
480
360
1,000
120
310
175
110
100
80
60
80
60
60
480
400
920
270
495
135
120
180
280
240
610
150
250
100
130
100
20
20
Gear Tier 6
59,500
30
140
35
30
35
30
35
90
105
30
35
Gear Tier 7
150,000
60
280
70
50
60
70
50
120
140
100
180
210
150
Gear Tier 8
600,000
160
120
600
120
150
75
70
100
40
40
40
40
40
Gear Tier 9
556,000
160
120
200
240
200
520
40
80
135
270
20
45
120
20
20
20
90
20
20
Gear Tier 10
795,000
160
120
200
240
200
400
280
240
610
150
250
60
80
135
225
100
20
90
130
20
100
20
90
20
20